
- BGG rank
- BGG #6,386
- BGG rating
- 6.5
Longboard
- 2–4 players
- 20–30 min
- Complexity 1.1/5
- 2022

2015
Rules assistance for Stingy
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Stingy is a board game released in 2015 for 2–6 players, 30–50 minutes per game, and ages 10 and up. It was designed by Reiner Knizia and its main mechanics are Set Collection and Trading.
As a pirate captain, it's hard to steal booty — but it is even harder to share that booty equally. If you can outsmart your fellow pirates by using your brains and trading skills, you'll probably end up with the most valuable loot! Stingy is an interactive booty-swapping game for 2-6 players, with the booty in question being rum, parrots, coins, diamonds, and pirate flags; these first four items come in four colors, with 3-6 tiles of each item in those colors, while the pirate flags come only in black (as you might expect). Each player starts with six randomly drawn tiles, with the remainder of the tiles being scattered face down on the table or placed in the included pouch. On a turn, you swap tiles with a fellow player, then draw 1-2 tiles and add them to your collection. When you swap, you choose an opponent, then take all the tiles of one group (matching symbol & matching color) and add it to your collection. Each group has a value, with the values mostly being pyramidal (1 tile = 1, 2 tiles = 3, 3 tiles = 6, etc.). In return, this opponent then takes one or more groups from you that sum at most the same value as what you stole. If it's impossible to take groups this way, that opponent can take groups that sum to a lower value or demand that you hand over groups that sum to a higher value, with you choosing which groups you give up. When you collect all the tiles in a group (e.g., four blue parrots), you place those tiles face down to the side. No one can take these tiles from you. After the last tile is drawn, each player takes one final turn, then players score points — but only for the complete groups that they've collected. Whoever has the most points wins. Stingy includes two-player rules that introduce a ghost pirate with whom players can trade, a variant in which players also score points for the number of differently colored groups they collect, and a "Captain Sly" variant in which an opponent who can't take tiles worth at most what you took gets nothing. Good luck trying to make those unfair trades!
Stingy supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Stingy is 30–50 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Stingy for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Stingy has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Stingy belongs to these categories: Pirates. Its main mechanics are Set Collection and Trading. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Stingy are: Reiner Knizia. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Stingy as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.