
- BGG rank
- BGG #15
- BGG rating
- 8.6
Slay the Spire: The Board Game
- 1–4 players
- 30–150 min
- Complexity 2.9/5
- 2024
- Ask about the rules

Rules assistance for Stop
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Stop is a board game released in 2001 for 2–10 players, 30 minutes per game, and ages 6 and up. Its main mechanics are Hand Management.
Stop is a variation of Uno, with players trying to empty their hand of cards by playing onto a discard pile by matching the color or number of the card on top of the pile. Stop also includes a few special cards and rules to tweak the gameplay and differentiate it: 6s and 9s are considered to be identical, so a 6 can be played on a 9 regardless of the color and vice versa. If a player has a number card identical in color to the top card, she may play it out of turn onto the discard stack. An exchange card allows the player playing it to have everyone give their cards to their left- or right-hand neighbor. The +X card forces the next player to draw the top card of the deck and add it to her hand. If it's a number card, she must also draw that many cards. The +2 card forces the next player to draw two cards and skip her turn – unless she also plays a +2 in which case the next player must draw four cards, etc. A skip card skips the next player. A stop card, which is numbered 0, can prevent the action of an exchange, +X, +2 or skip card played by the previous player. When a player runs out of cards, the other players score points based on the cards they still have in hand. After multiple rounds, the game ends if a player has 500 or more points; the player with the fewest points wins!
Stop supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Stop is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Stop for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Stop has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Stop belongs to these categories: Card Game. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Stop as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.