Street Masters: Aftershock – Stretch Goals
BGG rating
8.2

Expansion for Street Masters

Street Masters: Aftershock – Stretch Goals

2019

Rules assistance for Street Masters: Aftershock – Stretch Goals

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 45–120 min
  • 14+

Rules assistant for Street Masters: Aftershock – Stretch Goals

What would you like to know?

Answers come from the official rulebook, with the page to check.

Street Masters: Aftershock – Stretch Goals is an expansion for Street Masters released in 2019 for 1–4 players, 45–120 minutes per game, and ages 14 and up. It was designed by Adam Sadler and Brady Sadler and its main mechanics are Hand Management, Dice Rolling, and Grid Movement.

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About the game

The Street Masters: Aftershock Stretch Goals box contains all the unlocked 56 stretch goals for backers of the campaign which includes new fighters with their respective miniatures as well as card decks.

Questions and answers

Street Masters: Aftershock – Stretch Goals supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.