
- BGG rank
- BGG #2,422
- BGG rating
- 7.6
Altar Quest
- 1–4 players
- 30–90 min
- Complexity 3.4/5
- 2020

Rules assistance for Street Masters: New Challengers
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Street Masters: New Challengers is an expansion for Street Masters released in 2025 for 1–4 players, 45–120 minutes per game, and ages 14 and up. It was designed by Adam Sadler, Brady Sadler, Mitch Schroeder, and Scott McFall and its main mechanics are Dice Rolling, Cooperative Game, and Campaign / Battle Card Driven.
This expansion promotes 6 previously released allies and rivals to full fighters. Each of these 6 new fighters comes with their own 25 card decks and 11 card Hero Story deck to compliment their new storyline as a playable fighter in the game. -description from designer
Street Masters: New Challengers supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Street Masters: New Challengers is 45–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Street Masters: New Challengers for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Street Masters: New Challengers belongs to these categories: Fighting, Dice, and Adventure. Its main mechanics are Dice Rolling, Cooperative Game, and Campaign / Battle Card Driven. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Street Masters: New Challengers are: Adam Sadler, Brady Sadler, Mitch Schroeder, and Scott McFall. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Street Masters: New Challengers as an expansion for Street Masters. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Street Masters to use it. Check that your edition of Street Masters is compatible, as some expansions were revised between editions.