Street Masters: Stretch Goals
BGG rating
8.3

Expansion for Street Masters

Street Masters: Stretch Goals

2018

Rules assistance for Street Masters: Stretch Goals

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 30–120 min
  • 14+

Rules assistant for Street Masters: Stretch Goals

What would you like to know?

Answers come from the official rulebook, with the page to check.

Street Masters: Stretch Goals is an expansion for Street Masters released in 2018 for 1–4 players, 30–120 minutes per game, and ages 14 and up. It was designed by Adam Sadler and Brady Sadler and its main mechanics are Hand Management, Dice Rolling, and Grid Movement.

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About the game

Additional playable fighter for the Street Masters board game. The full content listing can be found in the Street Masters, List of Contentsthread under "Street Masters Stretch Goals" and "Street Masters: 2nd Printing changes" (Kickstarter 1 Stretch Goals). - 2 New Stages (Out of Time, Rude Awakening) 2 decks of 20 cards, 1 double sided stage map, stage tokens - 1 New Enemy Faction (The Nahualli) 1 deck of 21 cards, 1 boss mini (Tlazolteotl) and enemy tokens - Note that no minis were created for minions - 3 New Fighters (Clint, Max, Tiger Azules) 3 decks of 25 cards, 3 minis - 6 Dividers for the above decks - 1 New Story (Pestilence) 9 cards - 9 Ally/Rival miniatures (Chan Chan, Darrius, Hanzo, Isabella, Mary-Ann, Mr. Apple, Project X, Sera O'Quinn, Zane) - Various extra tokens (Damage and Block tokens) - Ally/Rival cards for some content not included in base game

Questions and answers

Street Masters: Stretch Goals supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.