
- BGG rank
- BGG #2,422
- BGG rating
- 7.6
Altar Quest
- 1–4 players
- 30–90 min
- Complexity 3.4/5
- 2020

Rules assistance for Street Masters: Stretch Goals
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Street Masters: Stretch Goals is an expansion for Street Masters released in 2018 for 1–4 players, 30–120 minutes per game, and ages 14 and up. It was designed by Adam Sadler and Brady Sadler and its main mechanics are Hand Management, Dice Rolling, and Grid Movement.
Additional playable fighter for the Street Masters board game. The full content listing can be found in the Street Masters, List of Contentsthread under "Street Masters Stretch Goals" and "Street Masters: 2nd Printing changes" (Kickstarter 1 Stretch Goals). - 2 New Stages (Out of Time, Rude Awakening) 2 decks of 20 cards, 1 double sided stage map, stage tokens - 1 New Enemy Faction (The Nahualli) 1 deck of 21 cards, 1 boss mini (Tlazolteotl) and enemy tokens - Note that no minis were created for minions - 3 New Fighters (Clint, Max, Tiger Azules) 3 decks of 25 cards, 3 minis - 6 Dividers for the above decks - 1 New Story (Pestilence) 9 cards - 9 Ally/Rival miniatures (Chan Chan, Darrius, Hanzo, Isabella, Mary-Ann, Mr. Apple, Project X, Sera O'Quinn, Zane) - Various extra tokens (Damage and Block tokens) - Ally/Rival cards for some content not included in base game
Street Masters: Stretch Goals supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Street Masters: Stretch Goals is 30–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Street Masters: Stretch Goals for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Street Masters: Stretch Goals belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Hand Management, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Street Masters: Stretch Goals are: Adam Sadler and Brady Sadler. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Street Masters: Stretch Goals as an expansion for Street Masters. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Street Masters to use it. Check that your edition of Street Masters is compatible, as some expansions were revised between editions.