Stretch Run
BGG rank
BGG #24,411
BGG rating
5.9

Stretch Run

2004

Rules assistance for Stretch Run

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 30–60 min
  • 8+
  • Complexity 1.2/5

For 2 players

Rules assistant for Stretch Run

What would you like to know?

Answers come from the official rulebook, with the page to check.

Stretch Run is a board game released in 2004 for 2–6 players, 30–60 minutes per game, and ages 8 and up. It was designed by Steve Edmiston and Tom Phillips and its main mechanics are Variable Player Powers, Hand Management, and Roll / Spin and Move.

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About the game

From the publisher: It's post time and the thrills of thoroughbred horse racing await you in this exciting game of chance and strategy. Move your cast metal marker, a jockey atop hi steed, by throwing the die or playing a card. Decide when to make your move, or whether to use your whip to urge your horse to the head of the pack. The attractive wooden case unfolds to become a racetrack, complete with varying conditions that could cost you the race. Advanced rules allow for specific racing styles, handicapping and wagering. No matter if you win, place or show, Old Century Stretch Run is fun for the whole family.

Questions and answers

Stretch Run supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.