Master and Commander: The Far Side of the World
BGG rank
BGG #27,997
BGG rating
5.5

Master and Commander: The Far Side of the World

2003

Rules assistance for Master and Commander: The Far Side of the World

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 60 min
  • 8+
  • Complexity 1.9/5

Rules assistant for Master and Commander: The Far Side of the World

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Answers come from the official rulebook, with the page to check.

Master and Commander: The Far Side of the World is a board game released in 2003 for 2–8 players, 60 minutes per game, and ages 8 and up. It was designed by Steve Edmiston and its main mechanics are Roll / Spin and Move and Dice Rolling.

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About the game

A limited release of a game based on the film "Master and Commander: The Far Side of the World" and the book series by Patrick O'Brien. Basic and Advanced variants allow 2 to 4 players, with up to 8 in a variant for children. Each player has two ships on a square grid board. The number of moves a ship may make is based on the direction the ship is traveling relative to the wind. Moves can consist of advancing forward one square or turning 90 degrees. Wind changes randomly every time a three minute timer expires before a player's turn. Each ship begins the game with three magnetic prize disks representing the ship's strength. Ships may fire when their broadside is facing an adjacent or nearby enemy ship. The number of dice rolled depends on each ship's strength (i.e. the number of prize disks). If the attacker's top roll is higher than the defender's top roll, the defender is deprived of a prize disk. Prize disks can be recovered by spending repair cards. Each player starts with a fixed number of repair cards and they are never refilled. Optional advanced rules include the drawing of random effects cards on each attack, attacking enemy repair ports, boarding damaged ships, mists that provide sanctuary from attack, and ramming.

Questions and answers

Master and Commander: The Far Side of the World supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.