
- BGG rank
- BGG #19,581
- BGG rating
- 6.6
Obelisk
- 1–4 players
- 20–30 min
- Complexity 2.2/5
- 2017

2026
Rules assistance for String Theory
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
String Theory is a board game released in 2026 for 3–5 players, 25–55 minutes per game, and ages 13 and up. It was designed by Eliot Aretskin-Hariton, Asya Aretskin-Hariton, and Dani Aretskin and its main mechanics are Set Collection, Point to Point Movement, and Area Majority / Influence.
Throughout history, some subsets of the population have believed wildly improbable things. These are often referred to as conspiracy theories and the threads holding those theories together are often tenuous at best. In this game you play as a radio show host trying to convince the public of ridiculous conspiracy theories. Weave your way between people, places, events, and things to spin a tall tale that surely must be true. Game play involves moving a string and bobbin around a peg board to connect conspiracies and collect evidence, using that evidence to prove conspiracies and convince sheeple to follow your fledgling podcast! The podcaster with the most sheeple following their podcast at the end wins! —description from the designer
String Theory supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for String Theory is 25–55 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists String Theory for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
String Theory has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
String Theory belongs to these categories: Territory Building, Print & Play, and Abstract Strategy. Its main mechanics are Set Collection, Point to Point Movement, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of String Theory are: Eliot Aretskin-Hariton, Asya Aretskin-Hariton, and Dani Aretskin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists String Theory as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.