
- BGG rank
- BGG #285
- BGG rating
- 7.6
Near and Far
- 2–4 players
- 90–120 min
- Complexity 2.9/5
- 2017

Rules assistance for Studies in Sorcery: Divination
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Studies in Sorcery: Divination is an expansion for Studies in Sorcery released in 2021 for 1–4 players, 30–60 minutes per game, and ages 10 and up. It was designed by Chris Glein and its main mechanics are Hand Management, Push Your Luck, and Open Drafting.
Studies in Sorcery: Divination is an expansion for Studies in Sorcery that adds in the Divination project cards. The school of Divination has several major themes: Place watchful Fate tokens to prophesy your opponent’s action and be rewarded for successful predictions. Manipulate perception, placing extra credit tokens and turning demerits into a positive. Increase knowledge of hidden information which you can use against your opponents. Be rewarded for surrendering yourself to fate and pushing your luck. —description from the publisher
Studies in Sorcery: Divination supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Studies in Sorcery: Divination is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Studies in Sorcery: Divination for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Studies in Sorcery: Divination belongs to these categories: Fantasy, Science Fiction, and Expansion for Base-game. Its main mechanics are Hand Management, Push Your Luck, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Studies in Sorcery: Divination are: Chris Glein. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Studies in Sorcery: Divination as an expansion for Studies in Sorcery. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Studies in Sorcery to use it. Check that your edition of Studies in Sorcery is compatible, as some expansions were revised between editions.