
- BGG rank
- BGG #6,868
- BGG rating
- 6.8
Wie ich die Welt sehe...
- 2–15 players
- 30 min
- Complexity 1.1/5
- 2004

1989
Rules assistance for Such a Thing?
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Such a Thing? is a board game released in 1989 for 2–8 players, 30 minutes per game, and ages 10 and up. It was designed by Urs Hostettler and its main mechanics are Storytelling and Voting.
In Such a Thing? (Ein solches Ding), players are challenged to name something—real, imaginary, or just barely plausible—that fits an ever-growing list of characteristics. Each card adds a new trait like “can fly,” “made of metal,” or “has eyes,” and players take turns layering on more requirements from their hands. Think you've got a match in mind? Great—keep the round going. But if you start to doubt, you can call out the famous phrase: “There’s no such thing!” When challenged, the previous player must name a thing that fits all the listed criteria. If their answer is deemed reasonable by the group, the challenger is penalized. But if their claim is too absurd (or they can’t come up with anything), the penalty flips back on them. The game supports multiple modes: be the first to empty your hand of cards, or race to score points by identifying things that match three face-up traits. Silly, cerebral, and sneakily strategic, Such a Thing? is as much about creativity and persuasion as it is about logic. Perfect for groups who enjoy quick-thinking party games with just the right dose of debate. Similar in spirit to: Perpetual Notion, FitzIt, It Fits, and JaLink!
Such a Thing? supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Such a Thing? is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Such a Thing? for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Such a Thing? has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Such a Thing? belongs to these categories: Word Game and Party Game. Its main mechanics are Storytelling and Voting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Such a Thing? are: Urs Hostettler. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Such a Thing? as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.