
- BGG rank
- BGG #4,381
- BGG rating
- 7.8
The Third World War: Battle for Germany
- 2 players
- 360 min
- Complexity 3.5/5
- 1984

1981
Rules assistance for Suez '73
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Suez '73 is a board game released in 1981 for 2 players and 480 minutes per game. It was designed by Frank Chadwick and its main mechanics are Hexagon Grid.
Suez '73: The Battle of Chinese Farm: October 15-22, 1973, is a game about the battle that took place the Egyptian Army and the Israel Defense Forces, as part of the Yom Kippur War. It was fought in the Sinai Peninsula, north of the Great Bitter Lake and just east of the Suez Canal, near an Egyptian agricultural research station. The farm was using specialized Japanese-made machinery that had Kanji characters on them, so Israeli military maps labeled the area as 'Chinese Farm'.[1][2] The battle began when the IDF launched Operation Abiray-Lev ("Stouthearted Men"), attempting to establish a corridor to the canal and allow bridges to be laid for a crossing. Accordingly, the Israelis attacked Egyptian forces in and around the Chinese Farm. Determined Egyptian resistance made progress extremely slow for the Israelis, who suffered heavy losses. The Israelis were repeatedly reinforced with armor but were unable to make much headway, only managing to seize an important crossroad on the second day. Suffering from a lack of infantry, the Israelis brought up paratroopers during the night of October 16/17. They were tasked with clearing anti-tank defenses for the armor, but they became pinned down by heavy Egyptian fire. The paratroopers drew Egyptian attention long enough for the Israelis to move bridging equipment to the canal undetected. Armored forces later extricated the paratroopers. The Egyptians attempted to restore their defenses to their initial dispositions with an armored attack on October 17. It initially succeeded, but was pushed back by Israeli counterattacks in an armored battle lasting the entire day. Seriously depleted by the continuous fighting, the Egyptians relinquished control of the routes to the canal, opening them up to the Israelis. The battle is remembered as one of the most costly and brutal battles of the war. Game Scale: Game Turn: 12 hours Hex: .9 miles / 1.5 kilometers Units: Company to Brigade Game Inventory: One 22 x 27" full color map Two dual-side printed countersheet (480 1/2" counters) One 16-page Suez '73 rulebook One 12-page Suez '73 Historical Notes & Scenario Booklet Two dual-side printed CRT/TEC players aid cards One single-side printed Turn Record/Israeli Unit Composition players aid card One single-side printed Egyptian Unit Composition players aid card One single-side printed Israeli Order of Battle/Reinforcement schedule players aid card One single-side printed Egyptian Order of Battle/Reinforcement schedule players aid card One 6-sided die Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 4-15 hours
Suez '73 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Suez '73 is 480 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Suez '73 has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Suez '73 belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Suez '73 are: Frank Chadwick. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Suez '73 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.