
- BGG rank
- BGG #338
- BGG rating
- 7.3
Hive
- 2 players
- 20 min
- Complexity 2.3/5
- 2001

2012
Rules assistance for Sugar Gliders
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Sugar Gliders is a board game released in 2012 for 2–4 players, 30 minutes per game, and ages 8 and up. It was designed by Néstor Romeral Andrés and its main mechanics are Grid Movement.
Sugar Gliders is a board game for two to four players. Each game lasts around 20 minutes. Each player has a sugar glider, that has to collect as many fruits as possible by jumping from branch to branch. The sugar glider is a small marsupial that loves nectarous foods. As its name suggests, it’s capable of gliding through the air, much like a flying squirrel. COMPONENTS - A board depicting a tree with 61 cells. - 4 sugar gliders in different colours. - 60 food tiles in 5 types: 1 fruit, 2 fruits, 3 fruits, 4 fruits, 1 big fruit (5 points). - A carrying case. GAME PREPARATION Each player chooses a player color and takes the corresponding sugar glider. Leaving the center space empty, randomly distribute the 60 tiles face-up to the 60 other spaces on the tree, 1 per space. White starts by choosing any space with a white fruit (value 1 tile), and placing his sugar glider on it. The tile in that space will be his ‘jumping tile’. In turn, the other players do the same. The game can start now. White plays first. GAME RULES The game is played in turns, counterclockwise. On your turn, you must either make your sugar glider jump or go into a brief state of torpor: JUMP Move your sugar glider in a straight line a number of spaces equal to your ‘jumping tile’ (this means one space in the first turn). If you have no ‘jumping tile’ underneath your sugar glider, you must use one from your reserve. Notice that purple fruits count as 5 movement points. Then you take the ‘jumping tile’ that you just used, and put it beside yourself face-up. This is your ‘reserve’. If you had no ‘jumping tile’ underneath your sugar glider and had to use a tile from your reserve, discard this tile to the game case; it cannot be used again for the rest of the game. The tile on which your sugar glider has landed (if any) is your new ‘jumping tile’. Exceptions: - The sugar gliders cannot jump outside the tree. - A sugar glider sitting in the center space can jump to any space on the board by spending any tile from his reserve (no need to match the length of the jump). - A sugar glider cannot move through another sugar glider. Example: Anna wishes to make her sugar glider jump, but there is no ‘jumping tile’ underneath her sugar glider. She uses a ‘2’ from her reserve, moves the sugar glider 2 spaces in a straight line, and discards the tile she’s used to the case. TORPOR You don’t move your sugar glider. Take the ‘jumping tile’ from underneath your sugar glider (if there is one), and add it to your reserve. GAME END The game ends when all the sugar gliders are consecutively in a state of torpor, or when the tree runs out of tiles, whichever happens first. Each player sums the values of the tiles in his reserve (purple tiles count as 5 points). Highest score wins. In case of a tie, play again. VARIANT FOR 2 PLAYERS For shorter 2-player games, discard all the purple fruit tiles and 3 tiles of each other value. Then play on the inner board.
Sugar Gliders supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sugar Gliders is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sugar Gliders for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sugar Gliders has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sugar Gliders belongs to these categories: Animals and Abstract Strategy. Its main mechanics are Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sugar Gliders are: Néstor Romeral Andrés. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sugar Gliders as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.