
- BGG rank
- BGG #25,685
- BGG rating
- 5.7
Babuschka
- 2–4 players
- 30 min
- Complexity 1.7/5
- 1982

1978
Rules assistance for Super 3
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Super 3 is a board game released in 1978 for 2 players, 20 minutes per game, and ages 7 and up. It was designed by Al Newman and its main mechanics are Dice Rolling and Pattern Building.
A tic-tac-toe variant described on the box this way: "Three in a row wins you a box, but carry on, you must get three boxes in a row to win the game. Your opponent may even be a box ahead, but a little luck and clever strategy can still cheat him of ultimate victory." The molded plastic gameboard consists of boxes arranged in a three-by-three grid. Each box has holes also in a three-by-three grid. Each box has been assigned a number from three to eleven, inclusive. The object for each player is to win any five boxes or three boxes in a row: orthogonally or diagonally. One one's turn, the two six-sided dice are thrown. The player must place a peg in any hole that has a number which matches the total thrown on the dice. A throw of twelve gives the player the freedom to peg any hole. A throw of seven lets a player peg any box's center hole. A throw of two lets one remove an opponent's peg. A player wins a box by getting three in a row or any five holes. Contents: Plastic playing board 2 sets of pegs in different colors, 64 pegs per set 2 dice 4 rubber feet (Instructions typically printed inside boxtop)
Super 3 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Super 3 is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Super 3 for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Super 3 has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Super 3 belongs to these categories: Dice and Abstract Strategy. Its main mechanics are Dice Rolling and Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Super 3 are: Al Newman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Super 3 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.