Super Dungeon Explore: Caverns of Roxor
BGG rating
7.3

Expansion for Super Dungeon Explore

Super Dungeon Explore: Caverns of Roxor

2012

Rules assistance for Super Dungeon Explore: Caverns of Roxor

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120 min
  • 10+
  • Complexity 2.6/5

Rules assistant for Super Dungeon Explore: Caverns of Roxor

What would you like to know?

Answers come from the official rulebook, with the page to check.

Super Dungeon Explore: Caverns of Roxor is an expansion for Super Dungeon Explore released in 2012 for 2–6 players, 120 minutes per game, and ages 10 and up. It was designed by John Cadice, Chris Birkenhagen, and Deke Stella and its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.

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About the game

Game description from the publisher: Into the Fiery Depths! Delve into the next level with Caverns of Roxor, the first major expansion to Super Dungeon Explore. Expand game play for both Hero and Consul players, and build your battle strategy with new monsters, heroes, and treasures. This expansion includes: 31 fully assembled Soda Pop Miniatures New Boss: Roxor, and his assistant, Rock Gut the Troll 3 New Heroes: Princess Ruby, Deeproot Scout, and Star Guild Scrapper New minions with unique treasure cards: Rock Tops and Fireflow Denziens

Questions and answers

Super Dungeon Explore: Caverns of Roxor supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.