
- BGG rating
- 7.3
Rules assistance for Super Dungeon Explore: Caverns of Roxor
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–6 players
- 120 min
- 10+
- Complexity 2.6/5

Rules assistant for Super Dungeon Explore: Caverns of Roxor
What would you like to know?
Answers come from the official rulebook, with the page to check.
Super Dungeon Explore: Caverns of Roxor is an expansion for Super Dungeon Explore released in 2012 for 2–6 players, 120 minutes per game, and ages 10 and up. It was designed by John Cadice, Chris Birkenhagen, and Deke Stella and its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.
About the game
Game description from the publisher: Into the Fiery Depths! Delve into the next level with Caverns of Roxor, the first major expansion to Super Dungeon Explore. Expand game play for both Hero and Consul players, and build your battle strategy with new monsters, heroes, and treasures. This expansion includes: 31 fully assembled Soda Pop Miniatures New Boss: Roxor, and his assistant, Rock Gut the Troll 3 New Heroes: Princess Ruby, Deeproot Scout, and Star Guild Scrapper New minions with unique treasure cards: Rock Tops and Fireflow Denziens
Publishers
- Soda Pop Miniatures
Questions and answers
Super Dungeon Explore: Caverns of Roxor supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Super Dungeon Explore: Caverns of Roxor is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Super Dungeon Explore: Caverns of Roxor for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Super Dungeon Explore: Caverns of Roxor has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Super Dungeon Explore: Caverns of Roxor belongs to these categories: Fantasy, Fighting, and Exploration. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Super Dungeon Explore: Caverns of Roxor are: John Cadice, Chris Birkenhagen, and Deke Stella. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Super Dungeon Explore: Caverns of Roxor as an expansion for Super Dungeon Explore. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Super Dungeon Explore to use it. Check that your edition of Super Dungeon Explore is compatible, as some expansions were revised between editions.