
- BGG rank
- BGG #808
- BGG rating
- 8.3
Guards of Atlantis II
- 4–10 players
- 90–120 min
- Complexity 3.3/5
- 2022

Rules assistance for Super Fantasy Brawl: Force of Nature
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Super Fantasy Brawl: Force of Nature is an expansion for Super Fantasy Brawl released in 2022 for 2–4 players, 30–45 minutes per game, and ages 14 and up. It was designed by Jochen Eisenhuth and its main mechanics are Variable Player Powers, Hand Management, and Area Movement.
Add to the roster of your Champions with the Force of Nature! This expansion adds Taze, Loralei, and Nevamore to your Champions. Let’s take a look at them! Taze knows what it takes to be a Champion. As one of the few Tauriak born into the warrior caste of his people, Taze was groomed to become a warrior. As battles between clans were decided by a trial of champions, Taze was tutored by the best trainers and armed with the greatest weapons, becoming a living weapon that would bring victory to his clan again and again. Adored by his friends, and feared by his enemies, Taze built his life on triumph after bloody triumph. His was an existence of strength and battle, and Taze would have it no other way. Through the countless wars that have engulfed history, Fabulosa itself has suffered the most. A world ravaged and torn, eventually nature had to fight back. A dryad of incredible power, Loralei was once the nesting spirit of a druidic grove, her life given to protect that sacred place. With its destruction, she was free to venture into Fabulosa, protecting other groves from the same fate. Appearing wherever she was needed, Loralei kept the world in balance, ensuring that no matter what atrocities the races of Fabulosa committed, life would find a way to survive. Nevamor’s former life as a druid was cut short by the Droskarian Horde, but whilst death comes for all things, not all things accept death as easily as others. Nevamor’s will to live extended far beyond the mortal coil, and he returned a wraith; the first undead. Although his first act was one of revenge, soon Nevamor became a protector of the lost, an avenging shade that preyed upon those who would prey on others. With his trusted companion Poe, Nevamor would hunt those who would think themselves the hunter and prove them wrong. —description from the publisher
Super Fantasy Brawl: Force of Nature supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Super Fantasy Brawl: Force of Nature is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Super Fantasy Brawl: Force of Nature for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Super Fantasy Brawl: Force of Nature has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Super Fantasy Brawl: Force of Nature belongs to these categories: Fantasy, Wargame, and Miniatures. Its main mechanics are Variable Player Powers, Hand Management, and Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Super Fantasy Brawl: Force of Nature are: Jochen Eisenhuth. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Super Fantasy Brawl: Force of Nature as an expansion for Super Fantasy Brawl. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Super Fantasy Brawl to use it. Check that your edition of Super Fantasy Brawl is compatible, as some expansions were revised between editions.