
- BGG rank
- BGG #24,901
- BGG rating
- 5.8
Laser Attack
- 2–4 players
- 20 min
- Complexity 1.1/5
- 1978

1979
Rules assistance for Super Simon
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Super Simon is a board game released in 1979 for 1–4 players, 10 minutes per game, and ages 7 and up. It was designed by Howard J. Morrison and Ralph Baer and its main mechanics are Memory, Cooperative Game, and Pattern Recognition.
Super Simon - Play head to head, individually or as a team. Contains 5 different games, 4 skill levels and 3 speeds. Gameplay is like original Simon but has 8 colored buttons instead of 4.. Generally, players need to repeat a sequence of increasingly long sequence of button presses. The sequence starts with one button and each time the sequence is repeated successfully, another button is added to the end and the player(s) need to now repeat the longer sequence. 1. In game one, one or more players take turns repeating the sequence. 2. In game two each player controls one or more colors and has to press their assigned color at the correct time or that color is eliminated. 3. In game three, Simon randomly determines which player needs to complete the sequence. 4. In game four, the color and timing of the presses needs to be repeated by the players. 5. In game five, you have to press the button as Simon lights it. There is no sequence to memorize.
Super Simon supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Super Simon is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Super Simon for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Super Simon has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Super Simon belongs to these categories: Memory, Electronic, and Real-time. Its main mechanics are Memory, Cooperative Game, and Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Super Simon are: Howard J. Morrison and Ralph Baer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Super Simon as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.