
- BGG rank
- BGG #2,256
- BGG rating
- 6.8
Trek 12: Himalaya
- 1–50 players
- 15–30 min
- Complexity 1.5/5
- 2020

Rules assistance for Super Snipers: Light and Shadow Mini Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Super Snipers: Light and Shadow Mini Expansion is an expansion for Super Snipers released in 2024 for 1–2 players, 20–30 minutes per game, and ages 10 and up. It was designed by Galen McCown and its main mechanics are Simultaneous Action Selection, Pattern Building, and Solo / Solitaire Game.
This expansion for Super Snipers introduces two new Snipers: J@[\]u5 is a mind-hacker capable of shutting down their opponent's powers for short periods of time and stealing their basic ability when enraged! SUBHUTI is a monk with a Basic Ability that becomes less potent the more hits he lands but an Adrenaline power that becomes more powerful with every shot he takes. This expansion comes with 10 Cards (1 Basic Ability, 1 Adrenaline ability, 1 AI Basic Ability, 1 AI Adrenaline Ability, and 1 Reference Card per character), and 6 acrylic Hiding Discs.
Super Snipers: Light and Shadow Mini Expansion supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Super Snipers: Light and Shadow Mini Expansion is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Super Snipers: Light and Shadow Mini Expansion for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Super Snipers: Light and Shadow Mini Expansion belongs to these categories: Expansion for Base-game. Its main mechanics are Simultaneous Action Selection, Pattern Building, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Super Snipers: Light and Shadow Mini Expansion are: Galen McCown. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Super Snipers: Light and Shadow Mini Expansion as an expansion for Super Snipers. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Super Snipers to use it. Check that your edition of Super Snipers is compatible, as some expansions were revised between editions.