
- BGG rank
- BGG #5,639
- BGG rating
- 7.0
Frederick the Great: The Campaigns of The Soldier King 1756-1759
- 2–4 players
- 180–240 min
- Complexity 2.7/5
- 1975

1976
Rules assistance for Supercharge: Battle of El Alamein, October 1942
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Supercharge: Battle of El Alamein, October 1942 is a board game released in 1976 for 1–2 players, 120 minutes per game, and ages 12 and up. It was designed by Greg Costikyan, Redmond Aksel Simonsen, and Frank Davis and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Supercharge is one of the four Folio games included in North Africa Quad, but also sold separately. Supercharge covers several battles around El Alamein in North Africa in 1942. In fact there are three scenarios: 1. Battle of Alam Halfa: A short offensive by the Afrika Korps attempting to push east (8 game turns). 2. Battle of El Alamein: The first British attack on the German line near El Alamein (15 turns). 3. Operation Supercharge: The big offensive that brokethrough the German lines and routed the Africa Korps (7 turns). The components consist of the following: a 'Standard' Rules fold-out 'sheet'(about 3-Full pages) for the game series; an 'Exclusive' Rules sheet(1-page); a 4-COLOR paper Mapsheet-(17" by 22"); a set of cardboard counters(around 120). Players must provide their OWN 6-sided DIE prior to play. On the Mapsheet are the Turn Record Track, a Terrain Key, and the set-up locations for the Units of both the 'Campaign' & 'Sidi Rezegh' games. Overall, the COLOR of the Mapsheet is WHITE with BLUE-(Water/Sea, Allied 'Fortified Box', Minefield Hex-sides), BROWN-(Rough), Light GRAY-(Broken), & Dark BROWN-(Roads, Trails). The Area encompassed by this Mapsheet is the coastal road and areas south centered on El Alamein, and Alam Halfa Ridge. The game counters are TAN-with BLACK print for Germans, TAN-with GREEN print for Italians, GREEN with BLACK print for British. Game scale is given as 1.7 Miles across each hex, each Turn represents 1-Day, and Units range in size from Battalion up to Brigade level. One unique thing of Supercharge is that the supply rules in the standard rules game are ignored completely.
Supercharge: Battle of El Alamein, October 1942 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Supercharge: Battle of El Alamein, October 1942 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Supercharge: Battle of El Alamein, October 1942 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Supercharge: Battle of El Alamein, October 1942 has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Supercharge: Battle of El Alamein, October 1942 belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Supercharge: Battle of El Alamein, October 1942 are: Greg Costikyan, Redmond Aksel Simonsen, and Frank Davis. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Supercharge: Battle of El Alamein, October 1942 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.