
- BGG rank
- BGG #14,065
- BGG rating
- 6.4
I Am Spartacus!
- 2 players
- 180 min
- Complexity 2.3/5
- 1992

Expansion for Command at Sea: 4th Edition – War at Sea 1926-1955
1995
Rules assistance for Supermarina I: The First Part of the Mediterranean War – Scenarios and Statistics for Command at Sea
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Supermarina I: The First Part of the Mediterranean War – Scenarios and Statistics for Command at Sea is an expansion for Command at Sea: 4th Edition – War at Sea 1926-1955 released in 1995 for 1–12 players and 45 minutes per game. It was designed by Mike Markowitz and John D. Gresham and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
The First Part of the Mediterranean War - June, 1940 to July, 1941. Contains Scenarios: First Blood, Bagnolini vs. Calypso Action Off Calabria (Punta Stilo) Cape Spada Ajax and Convoy MB6 Rainbow's End (Brit SS vs. Italian SS) The Taranto Raid Otranto Straits The Fight off Cape Teulada The Inshore Squadron at Bardia Operation Excess The Vega Incident Attack on Illustrious Bombardment of Genoa Convoy to Tripoli Disaster in the Gulf of Bomba Suda Bay The Sinking of Bonaventure Kerkennah Bank The Conte Rosso Convoy Black Thursday: The Battle for Crete Night Action in the Kasos Straits The Lupo Convoy The Sagittario Convoy Clash of Arms Stock #9509-53B
Supermarina I: The First Part of the Mediterranean War – Scenarios and Statistics for Command at Sea supports 1–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Supermarina I: The First Part of the Mediterranean War – Scenarios and Statistics for Command at Sea is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Supermarina I: The First Part of the Mediterranean War – Scenarios and Statistics for Command at Sea has a complexity rating of 3.8 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Supermarina I: The First Part of the Mediterranean War – Scenarios and Statistics for Command at Sea belongs to these categories: Wargame, Nautical, and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Supermarina I: The First Part of the Mediterranean War – Scenarios and Statistics for Command at Sea are: Mike Markowitz and John D. Gresham. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Supermarina I: The First Part of the Mediterranean War – Scenarios and Statistics for Command at Sea as an expansion for Command at Sea: 4th Edition – War at Sea 1926-1955. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Command at Sea: 4th Edition – War at Sea 1926-1955 to use it. Check that your edition of Command at Sea: 4th Edition – War at Sea 1926-1955 is compatible, as some expansions were revised between editions.