Supermarina I: The First Part of the Mediterranean War – Scenarios and Statistics for Command at Sea
BGG rating
8.0

Expansion for Command at Sea: 4th Edition – War at Sea 1926-1955

Supermarina I: The First Part of the Mediterranean War – Scenarios and Statistics for Command at Sea

1995

Rules assistance for Supermarina I: The First Part of the Mediterranean War – Scenarios and Statistics for Command at Sea

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–12 players
  • 45 min
  • Complexity 3.8/5

Rules assistant for Supermarina I: The First Part of the Mediterranean War – Scenarios and Statistics for Command at Sea

What would you like to know?

Answers come from the official rulebook, with the page to check.

Supermarina I: The First Part of the Mediterranean War – Scenarios and Statistics for Command at Sea is an expansion for Command at Sea: 4th Edition – War at Sea 1926-1955 released in 1995 for 1–12 players and 45 minutes per game. It was designed by Mike Markowitz and John D. Gresham and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

The First Part of the Mediterranean War - June, 1940 to July, 1941. Contains Scenarios: First Blood, Bagnolini vs. Calypso Action Off Calabria (Punta Stilo) Cape Spada Ajax and Convoy MB6 Rainbow's End (Brit SS vs. Italian SS) The Taranto Raid Otranto Straits The Fight off Cape Teulada The Inshore Squadron at Bardia Operation Excess The Vega Incident Attack on Illustrious Bombardment of Genoa Convoy to Tripoli Disaster in the Gulf of Bomba Suda Bay The Sinking of Bonaventure Kerkennah Bank The Conte Rosso Convoy Black Thursday: The Battle for Crete Night Action in the Kasos Straits The Lupo Convoy The Sagittario Convoy Clash of Arms Stock #9509-53B

Questions and answers

Supermarina I: The First Part of the Mediterranean War – Scenarios and Statistics for Command at Sea supports 1–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.