
- BGG rank
- BGG #30,622
- BGG rating
- 4.1
Brexit: The Real Deal
- 3–5 players
- 10 min
- Complexity 1.0/5
- 2019

Rules assistance for Surviving: One Month In
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Surviving: One Month In is a board game released in 2015 for 2–4 players, 20–90 minutes per game, and ages 11 and up. It was designed by Russell Neal and its main mechanics are Area Majority / Influence and Modular Board.
You control a group of survivors, trying to reclaim the city from the infected. But who do you fear most? The infected or the Surviving? The game in a nutshell. You control a group of survivors, not just one ninja of the apocalypse. You control your team to try and take back as much of the city before the infection ends. Then you can reign as king over the post-apocalyptic city. So how do you do this? Each turn, each survivor has one action which can be spent on either Moving – moving one hex Reclaiming the building – Boarding up the windows so it is safe again and you can lay down your flag to claim your victory points Searching rooms – Each building has a set number of rooms you can search. What will you find, supplies? Survivors? Or the dreaded 10 zombie card! And if on a park (farm) tile, then you can farm – One survivor can choose to spend an action point to farm. Farming? I hear you ask, well in the game once you have reclaimed a park, it is used to produce food. You can spend food at the start of your turn to give 3 survivor 2 action points that turn making them “well fed and ready for zombie carnage” However you can actively farm a park tile, spending a survivors action point. This means that at the start of your next turn that farm produces 2 food instead of 1. Ending the game! The game can end in 4 ways: The research centre is reclaimed (the cure has been found and the outbreak is over) The military base is reclaimed (More guns than any one army could need, you are left with a city flooded with zombie soup) When a group of survivors has reclaimed and spends one turn actively farming 5 farms (who needs to worry about zombies when you have fresh veg and steak every day) Or finally if one player reaches 50 Victory points before any of the other conditions are met However it is the player with the most Victory points that reigns king. So be careful before you cure the infection. Victory Points So what is worth victory points: Buildings - worth the number of victory points indicated by the yellow number in the top right corner. Survivors – worth 1 victory point each When the game ends every 2 supplies card is worth 1 Victory point What else can you use supplies for? Throughout the game you can trade in 2 of your supplies to give one survivor: Armour – decrease an attackers dice roll by one Weapon – Increase one of your attacking die rolls by one Or you can build a wall. A wall will stop zombies and must be destroyed by attacking survivors before they can pass. Combat Combat in Surviving is simple. Survivors attack first. You roll a die for each survivor. Each die roll of 4,5 or 6 kills a zombie. Then any zombies left roll a die each to attack the survivors. A zombie must roll a 5 or 6 to kill a survivor. Repeat until all zombies are dead or all survivors are dead or have run away. That is it. Simple rules so if someone hasn’t played before they can jump in and within one or two goes they are as clued in as everyone.
Surviving: One Month In supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Surviving: One Month In is 20–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Surviving: One Month In for ages 11 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Surviving: One Month In has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Surviving: One Month In belongs to these categories: Territory Building and Zombies. Its main mechanics are Area Majority / Influence and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Surviving: One Month In are: Russell Neal. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Surviving: One Month In as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.