
- BGG rank
- BGG #10,898
- BGG rating
- 6.5
Tap 4
- 2–6 players
- 15–30 min
- Complexity 1.6/5
- 2019

Rules assistance for Sweet Existence: Pleasant Nonsense
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Sweet Existence: Pleasant Nonsense is an expansion for Sweet Existence: A Strange Planet Card Game released in 2021 for 4–8 players, 15–40 minutes per game, and ages 13 and up. Its main mechanics are Memory, Alliances, and Action / Event.
In the Pleasant Nonsense expansion pack for the Sweet Existence game, a few things have changed from the Sweet Existence game. Instead of Existence Squares, you’ll have Nonsense Squares that are dreams with unique powers. Perishing is no more. The Consciousness Persists Square is hiding in your Nonsense Squares and prevents you from dreaming so you can’t win. Action Squares multiply chances of mishaps, while Sucrose Sweet Disks make for a sweeter victory. Each game includes 1 of 3 possible mysterious object tokens to track the Active Being. The first being to pay for all 3 Nonsense Squares in front of them wins! It's a marvelous, light-strategy party game for current and budding Strange Planet fans ages 13 and up. —description from the publisher
Sweet Existence: Pleasant Nonsense supports 4–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sweet Existence: Pleasant Nonsense is 15–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sweet Existence: Pleasant Nonsense for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sweet Existence: Pleasant Nonsense has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sweet Existence: Pleasant Nonsense belongs to these categories: Card Game, Humor, and Comic Book / Strip. Its main mechanics are Memory, Alliances, and Action / Event. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Sweet Existence: Pleasant Nonsense as an expansion for Sweet Existence: A Strange Planet Card Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Sweet Existence: A Strange Planet Card Game to use it. Check that your edition of Sweet Existence: A Strange Planet Card Game is compatible, as some expansions were revised between editions.