
- BGG rank
- BGG #5,056
- BGG rating
- 6.7
Echidna Shuffle
- 2–6 players
- 10–20 min
- Complexity 1.4/5
- 2018

2015
Rules assistance for Switching Tracks
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Switching Tracks is a board game released in 2015 for 2–5 players, 60 minutes per game, and ages 10 and up. It was designed by Kris Gould and its main mechanics are Variable Player Powers, Point to Point Movement, and Network and Route Building.
Switching Tracks is a pick-up-and-deliver style train game. The board shows railroad tracks and cities in the United States, with switch tiles at intersections, which can be changed to allow the trains to follow a different route. Goods are picked up in cities along the way and can be delivered to cities of the same color as the goods. You can upgrade your train to go faster or to carry more goods, or you can get more switchmen in order to be able to change more switches before you run your train. Offices can grant you special abilities during the game. Delivered goods are used to fulfill contracts. The first to fill five contracts wins the game.
Switching Tracks supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Switching Tracks is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Switching Tracks for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Switching Tracks has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Switching Tracks belongs to these categories: Puzzle, Trains, and Transportation. Its main mechanics are Variable Player Powers, Point to Point Movement, and Network and Route Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Switching Tracks are: Kris Gould. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Switching Tracks as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.