
- BGG rank
- BGG #80
- BGG rating
- 7.9
Mansions of Madness: Second Edition
- 1–5 players
- 120–180 min
- Complexity 2.7/5
- 2016

Rules assistance for Sword & Sorcery: Myths of the Arena
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Sword & Sorcery: Myths of the Arena is an expansion for Sword & Sorcery: Ancient Chronicles released in 2022 for 1–5 players, 60–150 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Area Movement, and Modular Board.
Frozen in space and time stands the Arena of Aegis... Gladiators, captives, and creatures of every type are summoned to the Arena from everywhere in the realms to fight for the enjoyment of the spectators. Are your Heroes brave and strong enough to challenge lethal creatures, and survive the final fight against the legendary champions — Cerberus and the Nemean Lion — to become the new Gods of the Arena? The Sword & Sorcery expansion set Myths of the Arena offers endless challenges for your Heroes thanks to its three different game modes: Gods of the Arena, a story composed of four Side-Quests playable during the two ACTs of any S&S saga to crown the Heroes as true eternal champions; Lords of Endless Pain, a survival game with two different Quests playable during the two ACTs of any S&S saga to test the Heroes’ bravery and skill against endless waves of random Enemies; and Clash of the Heroes, a competitive multiplayer contest where you build teams of Heroes to face each other in deadly combat! Myths of the Arena can be played equally well with both the Ancient Chronicles campaign, and the Immortal Souls campaign.
Sword & Sorcery: Myths of the Arena supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sword & Sorcery: Myths of the Arena is 60–150 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sword & Sorcery: Myths of the Arena for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sword & Sorcery: Myths of the Arena belongs to these categories: Fantasy, Fighting, and Adventure. Its main mechanics are Variable Player Powers, Area Movement, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Sword & Sorcery: Myths of the Arena as an expansion for Sword & Sorcery: Ancient Chronicles. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Sword & Sorcery: Ancient Chronicles to use it. Check that your edition of Sword & Sorcery: Ancient Chronicles is compatible, as some expansions were revised between editions.