
- BGG rank
- BGG #80
- BGG rating
- 7.9
Mansions of Madness: Second Edition
- 1–5 players
- 120–180 min
- Complexity 2.7/5
- 2016

Rules assistance for Sword & Sorcery: Onamor and Volkor
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Sword & Sorcery: Onamor and Volkor is an expansion for Sword & Sorcery: Immortal Souls released in 2017 for 1–5 players, 60–90 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling.
Kickstarter bonus heroes that were available for individual purchase at Gen Con 2017. Includes miniatures for Onamor: Necromancer / Summoner & his companions Nightwalker and Efreet, as well as a miniature for Volkor: Dragonheart / Dragonflame. Also includes character sheets & cards. —user summary
Sword & Sorcery: Onamor and Volkor supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sword & Sorcery: Onamor and Volkor is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sword & Sorcery: Onamor and Volkor for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sword & Sorcery: Onamor and Volkor belongs to these categories: Fantasy, Fighting, and Dice. Its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Sword & Sorcery: Onamor and Volkor as an expansion for Sword & Sorcery: Immortal Souls. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Sword & Sorcery: Immortal Souls to use it. Check that your edition of Sword & Sorcery: Immortal Souls is compatible, as some expansions were revised between editions.