
Synchro Horizon: Tag Tournament
- 2–8 players
- 30–60 min
- 2026

2026
Rules assistance for Synchro Horizon
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Synchro Horizon is a board game released in 2026 for 1–4 players, 90–120 minutes per game, and ages 14 and up. It was designed by Zemaki and its main mechanics are Variable Player Powers, Dice Rolling, and Role Playing.
Centuries ago, three worlds merged through crystal magic, an event remembered as the Synchro Horizon. For generations peace endured, until the prophecy of the “Mad Sage” reached its final day: the Fifth Calamity rises, storms coil above Stellaris, and a Celestial prepares a dark ritual to unmake the realm. Strange beasts spread across the land, and only you and your companions can stop the ritual before the last weeks of winter run out. Synchro Horizon is a 1–4 player cooperative JRPG-inspired roguelike board game of tactical combat, modular exploration, and evolving heroes. Play solo or together, guiding a party of four heroes from the capital city of Luminaria to Stellaris itself—facing monsters, leveling up, and forging synergies before the Celestial awakens in a climactic battle. Phases of Play Every playthrough unfolds across three repeating phases: • Journey Phase — Choose your path across a branching map of cities and landmarks. Each move advances the seasonal calendar and sets up the next challenge. • Battle Phase — Confront monsters in fast, tactical combat using the game’s Shard system. Heroes spend crystals of raw magic to unleash skills, shift positions, and trigger class abilities. Randomized initiative and rising exhaustion make every fight tense and unpredictable. • Location Phase — After victory, visit villages to recruit new heroes, awaken items, or learn from masters, and explore landmarks offering unique rewards, risks, and legendary opportunities. What You Will Do • Travel across a branching map of cities and landmarks, each with unique challenges and rewards. • Explore villages, mines, towers, and ruins, gaining items, potions, and masterful teachings. • Battle swarms of monsters in fast, tactical combat using the Shard system—crystals of raw magic spent to unleash skills, shift positions, and trigger class abilities. • Recruit & Level Up over 30 heroes, upgrading skills and items, and combining them with masters to forge powerful builds. • Survive & Adapt as initiative order changes each round, exhaustion builds, and every decision brings you closer—or further—from your goal. • Face the Celestial in a climactic final battle to determine whether Valentia survives the Fifth Calamity. Why It Stands Apart • 30+ heroes across three classes, each with distinct shard affinities and playstyles. • 50+ skills and 30+ items to master, upgrade, and combine. • 28 monsters and 4 Celestial bosses with escalating abilities and multi-stage fights. • Dynamic landmarks and villages that reshape the journey each run. • Roguelike replayability—branching routes, evolving hero rosters, and adaptive strategies. • Play solo or cooperatively with up to 4 players (expandable to 8 with the Beyond Journey expansion). Survive through four seasons of 12 weeks each—defeat the Celestial before the final winter week, or Valentia falls to the Fifth Calamity.
Synchro Horizon supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Synchro Horizon is 90–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Synchro Horizon for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Synchro Horizon has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Synchro Horizon belongs to these categories: Fantasy, Fighting, and Travel. Its main mechanics are Variable Player Powers, Dice Rolling, and Role Playing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Synchro Horizon are: Zemaki. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Synchro Horizon as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.