Szczury Pustyni
BGG rank
BGG #25,846
BGG rating
5.8

Szczury Pustyni

1996

Rules assistance for Szczury Pustyni

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 480 min
  • Complexity 3.4/5

For 2 players

Rules assistant for Szczury Pustyni

What would you like to know?

Answers come from the official rulebook, with the page to check.

Szczury Pustyni is a board game released in 1996 for 2 players and 480 minutes per game. It was designed by Wojciech Zalewski and its main mechanics are Dice Rolling and Hexagon Grid.

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About the game

Szczury Pustyni (Desert Rats) depicts several battles fought in Libya between 1940 and 1942. Counters and scenarios are for Operation Compass (British victory over the Italians), Rommel's first offensive (pushing the British back to Egypt), Operation Battleaxe (first and failed attempt by the Allies to relieve Tobruk), Operation Crusader (successful Allied attempt to relieve Tobruk) and Battle of Gazala (Rommel's second thrust that reached Egypt). The game uses simplified rules of the B35 (Battles of World War II 1943-1945) system designed to simulate medium battles of World War II with some additional rules too, dealing with specific aspects of desert warfare. Counters represent battalions, one hex represents 3000m, one turn represents one day.

Publishers

  • Dragon

Questions and answers

Szczury Pustyni supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.