
- BGG rank
- BGG #6,248
- BGG rating
- 7.1
Agricola, Master of Britain
- 1 player
- 60–90 min
- Complexity 2.6/5
- 2016

Rules assistance for Table Battles: Doomed
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Table Battles: Doomed is an expansion for Table Battles released in 2024 for 2 players and 45 minutes per game. It was designed by Amabel Holland and its main mechanics are Dice Rolling.
In this radical reimagining of Amabel Holland’s popular Table Battles series, players fight a series of short, snappy battles that are forgone conclusions. One side brings to bear overwhelming advantages while the other struggles to stave off certain doom as long as possible. Eventually, they will weaken. Inevitably, they will break. There is, mechanically speaking, no way for the doomed side to prevail – no victory condition at all, and no way for the other side not to achieve theirs. But it’s not about that. It's about how hard you fight when you know you’re going to lose. During each battle, the doomed side will score points – a running tally that carries over from one scenario to the next. If by the end of the third battle they’ve hit a certain threshold, they win the game. But that threshold increases when you choose which of the game’s six battles to fight next – easier battles raise your threshold more than hard ones. The doomed player also has access to Advantage cards – once-per-battle powers that let them break the rules in some way. But each of these you take on also increases your threshold. From the encircled Romans at Cannae to the trapped paladins at Roncevaux Pass, the outmatched French fleet at Trafalgar and the desperate highlanders at Culloden, this expansion spans desperate, hopeless battles from across human history and points toward an exhilarating new direction for Hollandspiele’s bestseller. —description from the publisher
Table Battles: Doomed supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Table Battles: Doomed is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Table Battles: Doomed has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Table Battles: Doomed belongs to these categories: Wargame and Expansion for Base-game. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Table Battles: Doomed are: Amabel Holland. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Table Battles: Doomed as an expansion for Table Battles. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Table Battles to use it. Check that your edition of Table Battles is compatible, as some expansions were revised between editions.