
- BGG rank
- BGG #2,772
- BGG rating
- 6.9
Conquest of Paradise
- 1–4 players
- 90 min
- Complexity 2.5/5
- 2007

1994
Rules assistance for Tahiti: Clan Warfare, Polynesia 750 AD
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tahiti: Clan Warfare, Polynesia 750 AD is a board game released in 1994 for 1–4 players, 180 minutes per game, and ages 10 and up. It was designed by Kevin McPartland and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
A simple game suitable for a Thinking filler; involves combat in Polynesia set in the medieval period. Has a highly playable solitaire capability. There is also an expansion for this game called Mo'orea that allows it to be played with 5. The expansion includes an additional map and some advanced and optional rules (beach encampments, retreat path options, victory determination, war canoe towing, Papetoa religious center)., Kevin also published (in 1996) some advanced rules (clan elder panic, religious temples, canoe portage, troop cults, and some chits for Neutral area special events).
Tahiti: Clan Warfare, Polynesia 750 AD supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tahiti: Clan Warfare, Polynesia 750 AD is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tahiti: Clan Warfare, Polynesia 750 AD for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tahiti: Clan Warfare, Polynesia 750 AD has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tahiti: Clan Warfare, Polynesia 750 AD belongs to these categories: Wargame and Medieval. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tahiti: Clan Warfare, Polynesia 750 AD are: Kevin McPartland. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tahiti: Clan Warfare, Polynesia 750 AD as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.