
- BGG rank
- BGG #6,644
- BGG rating
- 7.8
Amateurs to Arms!
- 2 players
- 150 min
- Complexity 3.1/5
- 2012

2022
Rules assistance for Maori: Warriors of the Long White Cloud – Clan Warfare in New Zealand
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Maori: Warriors of the Long White Cloud – Clan Warfare in New Zealand is a board game released in 2022 for 1–4 players, 60–90 minutes per game, and ages 12 and up. It was designed by Kevin McPartland and Jerry Shiles and its main mechanics are Player Elimination, Area Movement, and Dice Rolling.
"Maori" is a wargame for one to four players, of clan warfare typical in Polynesia before European contact. Players build war canoes and train warriors (including the elite Royal Guard) to create a force to strike at their adversaries, while protecting or even fortifying their home village. The player is represented on the board as the Head Chieftain- if this unit is killed, the game is lost. Based on the same game system as 3W's "Tahiti", (published in 1994), "Maori" is a completely independent new game. This game has been completely re-designed as a card-driven area movement game.
Maori: Warriors of the Long White Cloud – Clan Warfare in New Zealand supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Maori: Warriors of the Long White Cloud – Clan Warfare in New Zealand is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Maori: Warriors of the Long White Cloud – Clan Warfare in New Zealand for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Maori: Warriors of the Long White Cloud – Clan Warfare in New Zealand has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Maori: Warriors of the Long White Cloud – Clan Warfare in New Zealand belongs to these categories: Wargame, Territory Building, and Medieval. Its main mechanics are Player Elimination, Area Movement, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Maori: Warriors of the Long White Cloud – Clan Warfare in New Zealand are: Kevin McPartland and Jerry Shiles. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Maori: Warriors of the Long White Cloud – Clan Warfare in New Zealand as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.