Tahiti:  Clan Warfare, Polynesia 750 AD
BGG rank
BGG #23,900
BGG rating
6.1

Tahiti: Clan Warfare, Polynesia 750 AD

1994

Rules assistance for Tahiti: Clan Warfare, Polynesia 750 AD

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 180 min
  • 10+
  • Complexity 2.6/5

Rules assistant for Tahiti: Clan Warfare, Polynesia 750 AD

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Answers come from the official rulebook, with the page to check.

Tahiti: Clan Warfare, Polynesia 750 AD is a board game released in 1994 for 1–4 players, 180 minutes per game, and ages 10 and up. It was designed by Kevin McPartland and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

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About the game

A simple game suitable for a Thinking filler; involves combat in Polynesia set in the medieval period. Has a highly playable solitaire capability. There is also an expansion for this game called Mo'orea that allows it to be played with 5. The expansion includes an additional map and some advanced and optional rules (beach encampments, retreat path options, victory determination, war canoe towing, Papetoa religious center)., Kevin also published (in 1996) some advanced rules (clan elder panic, religious temples, canoe portage, troop cults, and some chits for Neutral area special events).

Questions and answers

Tahiti: Clan Warfare, Polynesia 750 AD supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.