Tahuantinsuyu
BGG rank
BGG #5,524
BGG rating
7.2

Tahuantinsuyu

2004

Rules assistance for Tahuantinsuyu

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–4 players
  • 180 min
  • 12+
  • Complexity 3.3/5

For 3 players

Rules assistant for Tahuantinsuyu

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Answers come from the official rulebook, with the page to check.

Tahuantinsuyu is a board game released in 2004 for 3–4 players, 180 minutes per game, and ages 12 and up. It was designed by Alan D. Ernstein and its main mechanics are Hand Management, Network and Route Building, and Line Drawing.

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About the game

From Hangman Games' web site: Tahuantinsuyu is the Quechua or Inca word for "Land of the Four Regions". It is what the Inca called their own empire. The empire was organized as a pyramid-shaped hierarchy with the Sapa Inca as the supreme ruler, followed by the four Apus, who were followed by the Hahua Incas, etc. To play, you assume the role of one of the Apus (a leader of one of the four regions or "Suyus"). Your job is to increase your status in the eyes of the Sapa Inca by doing the best job of expanding and improving the empire. Each Apu begins with the manpower of their quadrant of the original empire. You build roads and conquer neighboring regions, thereby increasing the manpower and available resources. Apus are rewarded for each new region added to the empire, for improvements such as terraces, garrisons, cities, and temples, and for connecting road systems to all of the improvements throughout the empire. Reimplemented by: Inca Empire

Questions and answers

Tahuantinsuyu supports 3–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.