
- BGG rank
- BGG #12,170
- BGG rating
- 6.1
Take It or Leave It
2010
Rules assistance for Take It or Leave It
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–5 players
- 30 min
- 8+
- Complexity 1.4/5
For 2 players

Rules assistant for Take It or Leave It
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Answers come from the official rulebook, with the page to check.
Take It or Leave It is a board game released in 2010 for 2–5 players, 30 minutes per game, and ages 8 and up. It was designed by Arno Steinwender and Christoph Puhl and its main mechanics are Dice Rolling.
About the game
Take It or Leave It is a game title asking to be mocked by those who don't like the design, so here's hoping it goes over well with audiences. What is the game, you ask? Each player has a hand of four task cards showing dice combinations and other tasks that the player is trying to achieve during a game round, such as a sum of pips less than 13, or two white dice and one black die; each card has a point value on it, with the tougher cards obviously being worth more points. Someone rolls a bunch of white, black and red dice, then players take turns choosing a die from the pool. Each player also holds one action card that lets them manipulate the dice to better achieve their tasks. On a turn, a player either takes a die or passes from the round. Once everyone has passed, players assign dice to their task cards, with red dice counting as either black or white. Complete your tasks, and you'll cheer (and score points); have dice unused, and you'll wish that you'd never been born – or you'll just lose a couple of points. Depends on how much of a drama queen you are. After each round, a player refills his hand of cards in the appropriate proportions, and after each player has started a round 1-3 times (depending on the number of players), the game ends and players tally their points.
Mechanics
Designers
Publishers
- Schmidt Spiele
- Gamewright
Questions and answers
Take It or Leave It supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Take It or Leave It is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Take It or Leave It for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Take It or Leave It has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Take It or Leave It belongs to these categories: Card Game and Dice. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Take It or Leave It are: Arno Steinwender and Christoph Puhl. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Take It or Leave It as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.