
- BGG rank
- BGG #1,623
- BGG rating
- 7.3
Yukon Airways
- 1–4 players
- 60–90 min
- Complexity 2.8/5
- 2019

1987
Rules assistance for Take Off!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Take Off! is a board game released in 1987 for 2–6 players, 60 minutes per game, and ages 6 and up. Its main mechanics are Roll / Spin and Move and Open Drafting.
This educational game, designed to teach geography (according to the Resource Games website) involves getting your fleet of up to four airplanes from one side of a Mercator projection-style roll-up mapboard to the other before anybody else can do the same. Two 8-sided dice have the unenviable task of handling five colors, wild jet symbols, and the Take Off! facet, which, when rolled, causes you to warp an airplane directly to the destination on a card you draw for this purpose. Hilarity ensues as your opponents fail miserably to pronounce the names of various cities around the world.
Take Off! supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Take Off! is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Take Off! for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Take Off! has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Take Off! belongs to these categories: Card Game, Dice, and Educational. Its main mechanics are Roll / Spin and Move and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Take Off! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.