Tannhäuser: Mizu
BGG rating
7.7

Expansion for Tannhäuser

Tannhäuser: Mizu

2011

Rules assistance for Tannhäuser: Mizu

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–10 players
  • Complexity 1.3/5

Rules assistant for Tannhäuser: Mizu

What would you like to know?

Answers come from the official rulebook, with the page to check.

Tannhäuser: Mizu is an expansion for Tannhäuser released in 2011 for 2–10 players. It was designed by Adam Sadler and Andrew Meredith and its main mechanics are Variable Player Powers and Dice Rolling.

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About the game

Description from the publisher: Officially an "international liason" for the Shōgunate, Mizu Kage prefers to conduct her diplomacy with Willow and Winding Stream, her deadly sai blades. She has twice saved "the Daimyo" from certain death and three times taken down misguided Reich soldiers who thought to betray their tentative alliance with the Shōgunate. Now charged to collect information that the Shōgunate's Reich allies have been withholding, Mizu works toward the completion of her task like a whisper of wind through the night trees. With her sai, shuriken, and happo, she can decide to tread a path of blood or conduct an infiltration, unseen and unheard. As a member of the Shōgunate, Mizu may partner with forces from the Reich, according to the Nippon Accords, or she may feature in a team made exclusively from Shōgunate characters.

Questions and answers

Tannhäuser: Mizu supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.