
- BGG rank
- BGG #1
- BGG rating
- 8.6
Brass: Birmingham
- 2–4 players
- 60–120 min
- Complexity 3.9/5
- 2018

2019
Rules assistance for タピる (Tapiru)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
タピる (Tapiru) is a board game released in 2019 for 2 players, 15 minutes per game, and ages 6 and up. It was designed by Elaine Shimokawa (下川イレイン) and its main mechanics are Hand Management and Tile Placement.
In タピる (Tapiru), players attempt to build three cups of bubble tea, with consistent branding, in an effort to be the first player to collect scoring tiles with the "Ta" "Pi" "O" "Ca" sounds. Specifically, three columns are created between the players, one for each cup. Each column gets a random scoring tile, and a token to indicate whether the scoring tile will be awarded to the cup with the most or the least tapioca. Each player starts with a straw and bottom for each of their three cups. On a player's turn, they will draw a tile from the stack and then play one tile to one of their cups. The tiles may be a tapioca card, a branding card (the cup logo), or a bottom. If a bottom card is placed, that column's demand switches, either from most tapioca to least tapioca, or the reverse. At the end of a round, cups will be eligible to score if they have a lid, bottom, three tapioca sections, and a brand. Players each have a total maximum amount of tapioca that may be contained in their three cups. The player who best satisfies each columns' requirements wins the corresponding sound tile and additional may be earned if all cards of one cup contain the same color of straw. Multiple rounds of play may be required to determine a winner.
タピる (Tapiru) supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for タピる (Tapiru) is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists タピる (Tapiru) for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
タピる (Tapiru) has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The main mechanics of タピる (Tapiru) are Hand Management and Tile Placement. Mechanics describe what players actually do on their turns, such as rolling dice, drafting cards or placing workers. Each mechanic links to a catalogue hub with similar games, which helps when you enjoyed タピる (Tapiru) and want something comparable.
The credited designers of タピる (Tapiru) are: Elaine Shimokawa (下川イレイン). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists タピる (Tapiru) as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.