
- BGG rating
- 7.3
Taschkent Erweiterung
- 2016

2012
Rules assistance for Taschkent
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Taschkent is a board game released in 2012 for 2–4 players, 60 minutes per game, and ages 8 and up. It was designed by Peer Sylvester and its main mechanics are Trading, Area Majority / Influence, and Pick-up and Deliver.
In Taschkent 2-4 players are traveling with a caravan along the Silk Road in order to trade goods into gold or other commodities at trading posts. In the action rounds, the duration of which is random, players can build huts or trading posts at costs depending on the existing trade items. Alternatively, the players in the caravan can get money, goods, action cards or the necessary materials for new trading posts, as well as secure the starting player position for the next round. In the following trading rounds, goods may be exchanged in the trading posts if they are in demand there. For his goods, a player receives either gold or other commodities, the composition of which determines the outcome of the game.
Taschkent supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Taschkent is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Taschkent for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Taschkent has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Taschkent belongs to these categories: Ancient and Transportation. Its main mechanics are Trading, Area Majority / Influence, and Pick-up and Deliver. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Taschkent are: Peer Sylvester. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Taschkent as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.