
- BGG rank
- BGG #26,036
- BGG rating
- 5.6
Taverne de la Licorne
- 3–5 players
- 45 min
- Complexity 1.0/5
- 2004

2004
Rules assistance for Taverne de la Crypte
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Taverne de la Crypte is a board game released in 2004 for 3–5 players, 45 minutes per game, and ages 10 and up. It was designed by Roland Scaron and its main mechanics are Variable Player Powers and Simultaneous Action Selection.
This is a game designed to simulate a tavern brawl. Each player receives 3 characters with different powers, a little money, 30 hit points and the 9 weapon cards. Before the first turn, each player chooses one of his characters that will be played until that character has lost all hit points. Then he'll use any one of the two remaining until they suffer the same fate, upon which he'll use his last character. The turn is divided in 4 segments. All players undertake a segment before any begins the following segment. The 4 segments are: - "Dépensez vos butins" (expense your loot) where you can buy some of the "big" weapons cards and add them to your hand (the small ones are ALWAYS in your hand) - "Préparez vos esquives" (prepare your dodges) where you put on your character, face up, any of the weapons you bought, up to the prestige (fame) value of your character - "Attaquez" (attack) where each player chooses a weapon in hand and say who he attacks (players at his side for contact weapons, other players with ranged weapons) - "Videz vos querelles" (end your quarrels) where attacks are resolved. An attack is dodged if the defensive player has correctly found the value of the attack coming. A successful attack make the defensive character lose some of his HP, and the attacking character win prestige or loot. In plus of the weapons card, there are other cards that players can use to affect the game. If a player arrives at 5 in prestige, he can call the militia that will end the game. If a character becomes KO by losing all his Hit Points, its player takes his next character. A player can come in the game, or leave, at any moment. The game is prepared for that occurence. La Taverne de la Licorne (tavern of the unicorn) is a light hearted tavern, in opposition of La Taverne de la Crypte, which is a tavern with undead and horrors. Both games are decorated with cartoon art and can be combined.
Taverne de la Crypte supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Taverne de la Crypte is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Taverne de la Crypte for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Taverne de la Crypte has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Taverne de la Crypte belongs to these categories: Fantasy, Humor, and Horror. Its main mechanics are Variable Player Powers and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Taverne de la Crypte are: Roland Scaron. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Taverne de la Crypte as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.