
- BGG rank
- BGG #409
- BGG rating
- 7.4
Flamecraft
- 1–5 players
- 60 min
- Complexity 2.2/5
- 2022

2025
Rules assistance for Tea Witches
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tea Witches is a board game released in 2025 for 2–4 players, 60–120 minutes per game, and ages 12 and up. It was designed by Manny Vega and its main mechanics are Push Your Luck, Tile Placement, and Worker Placement.
This year's Teaquinox Faire is heating up, and as a contestant, you have four days to prove to the world that your kettle has the mettle to win! In Tea Witches, tea vendors from across the land must summon and serve lines of witches in order to gain their loyalty, all while sending out magical TeaPups to entice Celebri-Teas and find ways to further enhance their prestige. By growing their loyal fan base, upgrading their hut to maximize service, and collecting all the right tips and toppings they can prove that their tea reigns supreme. The game lasts four rounds, each representing one day of the Teaquinox Faire. Each day has two phases. In the summoning phase, players simultaneously draw a crowd of witches to their tea hut, being mindful not to push their luck too far as any identical witches will cause a hex, which results in witches leaving the queue. In the service phase, players take turns sending their adorable TeaPups to various Bootiques in the city to gather toppings and collect tea from the rotating crystal fountain in order to serve witches waiting at their hut. Additionally, TeaPups can help players collect powerful upgrades, attract Celebri-teas, and brew up Special-Teas with bonus abilities. Clever TeaPup placement can also help you complete to-go orders for witches out and about in the city center. Completing tea orders, attracting celebrities, earning money, and upgrading your tea hut will earn players prestige, and at the end of the fourth day, the player with the most prestige will be declared the greatest tea witch of the Teaquinox Faire! –description from the publisher
Tea Witches supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tea Witches is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tea Witches for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tea Witches has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tea Witches belongs to these categories: Fantasy. Its main mechanics are Push Your Luck, Tile Placement, and Worker Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tea Witches are: Manny Vega. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tea Witches as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.