
- BGG rank
- BGG #3,757
- BGG rating
- 6.6
Blockbuster
- 4–10 players
- 30–60 min
- Complexity 1.1/5
- 2019

Rules assistance for Teams of Enemies
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Teams of Enemies is a board game released in 2000 for 4–8 players, 45 minutes per game, and ages 12 and up. It was designed by Mark A. Nelson and its main mechanics are Team-Based Game.
Teams of Enemies is a chaotic trivia game where alliances are temporary and betrayal is part of the fun. Players begin on two teams, but score points individually—because at any moment, you might switch sides! Each round, players answer trivia questions as part of a team, but with a twist: shifting allegiances, team-swapping mechanics, and strategic backstabbing mean that your biggest rival might suddenly become your teammate—or your teammate your worst enemy. Fast-paced and unpredictable, this is trivia with a social strategy layer. Think you can trust your friends? Think again.
Teams of Enemies supports 4–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Teams of Enemies is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Teams of Enemies for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Teams of Enemies has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Teams of Enemies belongs to these categories: Trivia. Its main mechanics are Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Teams of Enemies are: Mark A. Nelson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Teams of Enemies as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.