Teenage Mutant Ninja Turtles Adventures: Secret History of the Foot Clan
BGG rating
8.5

Expansion for Teenage Mutant Ninja Turtles Adventures: Change is Constant

Teenage Mutant Ninja Turtles Adventures: Secret History of the Foot Clan

2020

Rules assistance for Teenage Mutant Ninja Turtles Adventures: Secret History of the Foot Clan

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 14–150 min
  • 14+
  • Complexity 3.5/5

Rules assistant for Teenage Mutant Ninja Turtles Adventures: Secret History of the Foot Clan

What would you like to know?

Answers come from the official rulebook, with the page to check.

Teenage Mutant Ninja Turtles Adventures: Secret History of the Foot Clan is an expansion for Teenage Mutant Ninja Turtles Adventures: Change is Constant released in 2020 for 1–5 players, 14–150 minutes per game, and ages 14 and up. It was designed by Kevin Wilson, Pete Walsh, and Daniel Lansdown and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.

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About the game

Join the TMNT as they unearth the sordid details surrounding the Foot Clan's founding! Race the Shredder and his minions in modern times to track down the Ashi No Himitsu, the ancient text that details the Foot Clan's history, then live out the stories with it as Oroku Saki and Hamato Yoshi in Feudal Japan. Navigate foul bargains from powerful demons, serve swift justice, and expose the Secret History of the Foot Clan! Secret History of the Foot Clan is an expansion in IDW Games' cross-compatible Adventures Universal Game System (AUGS) miniatures games and requires both Teenage Mutant Ninja Turtles Adventures: Change is Constant and Teenage Mutant Ninja Turtles Adventures: City Fall to play. —description from the publisher

Questions and answers

Teenage Mutant Ninja Turtles Adventures: Secret History of the Foot Clan supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.