
- BGG rank
- BGG #5,730
- BGG rating
- 8.4
Teenage Mutant Ninja Turtles Adventures: City Fall
- 1–5 players
- 45–150 min
- Complexity 3.1/5
- 2020

Expansion for Teenage Mutant Ninja Turtles Adventures: Change is Constant
2020
Rules assistance for Teenage Mutant Ninja Turtles: Stretch Goals
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Teenage Mutant Ninja Turtles: Stretch Goals is an expansion for Teenage Mutant Ninja Turtles Adventures: Change is Constant released in 2020 for 1–5 players, 45–150 minutes per game, and ages 14 and up. It was designed by Pete Walsh and Daniel Lansdown and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.
All of the stretch goals from the 2019 Teenage Mutant Ninja Turtles: City Fall/Change is Constant campaign. It includes: The Northampton Expansion New Villains The Stranger Stockman-Fly Leatherhead Metalhead Rat King Victor Wyrm New Minions Flying Mousers Flyborgs Savate Ninjas New Heroes Alopex Pigeon Pete Extras Player Boards 7 New Missions
Teenage Mutant Ninja Turtles: Stretch Goals supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Teenage Mutant Ninja Turtles: Stretch Goals is 45–150 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Teenage Mutant Ninja Turtles: Stretch Goals for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Teenage Mutant Ninja Turtles: Stretch Goals belongs to these categories: Animals, Comic Book / Strip, and Movies / TV / Radio theme. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Teenage Mutant Ninja Turtles: Stretch Goals are: Pete Walsh and Daniel Lansdown. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Teenage Mutant Ninja Turtles: Stretch Goals as an expansion for Teenage Mutant Ninja Turtles Adventures: Change is Constant. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Teenage Mutant Ninja Turtles Adventures: Change is Constant to use it. Check that your edition of Teenage Mutant Ninja Turtles Adventures: Change is Constant is compatible, as some expansions were revised between editions.