Teenage Mutant Ninja Turtles: Stretch Goals
BGG rating
8.7

Expansion for Teenage Mutant Ninja Turtles Adventures: Change is Constant

Teenage Mutant Ninja Turtles: Stretch Goals

2020

Rules assistance for Teenage Mutant Ninja Turtles: Stretch Goals

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 45–150 min
  • 14+

Rules assistant for Teenage Mutant Ninja Turtles: Stretch Goals

What would you like to know?

Answers come from the official rulebook, with the page to check.

Teenage Mutant Ninja Turtles: Stretch Goals is an expansion for Teenage Mutant Ninja Turtles Adventures: Change is Constant released in 2020 for 1–5 players, 45–150 minutes per game, and ages 14 and up. It was designed by Pete Walsh and Daniel Lansdown and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.

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About the game

All of the stretch goals from the 2019 Teenage Mutant Ninja Turtles: City Fall/Change is Constant campaign. It includes: The Northampton Expansion New Villains The Stranger Stockman-Fly Leatherhead Metalhead Rat King Victor Wyrm New Minions Flying Mousers Flyborgs Savate Ninjas New Heroes Alopex Pigeon Pete Extras Player Boards 7 New Missions

Questions and answers

Teenage Mutant Ninja Turtles: Stretch Goals supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.