
- BGG rank
- BGG #6,145
- BGG rating
- 7.6
Bohnanza: Dahlias
- 3–5 players
- 45 min
- Complexity 1.3/5
- 2023

Rules assistance for Telebohn
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Telebohn is an expansion for Bohnanza released in 2004 for 2–5 players, 60 minutes per game, and ages 12 and up. It was designed by Uwe Rosenberg and its main mechanics are Hand Management, Set Collection, and Trading.
Telebohn - On to the hostile takeover! - presents itself as a special Bohnanza variant; one in which - for once - the beans aren't traded. Instead, players don't pull any punches in trying to take over other players' fields in hostile takeovers. As such, the game plays more like Klunker than Bohnanza. Telebohn was released, unlike previous Bohnanza expansions, in a limited edition of 5000. Telebohn is part of the Bohnanza family of games. Expands: Bohnanza
Telebohn supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Telebohn is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Telebohn for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Telebohn has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Telebohn belongs to these categories: Card Game, Humor, and Negotiation. Its main mechanics are Hand Management, Set Collection, and Trading. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Telebohn are: Uwe Rosenberg. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Telebohn as an expansion for Bohnanza. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Bohnanza to use it. Check that your edition of Bohnanza is compatible, as some expansions were revised between editions.