
- BGG rank
- BGG #27,055
- BGG rating
- 5.4
Ditto
- 3–6 players
- 30 min
- Complexity 1.0/5
- 1998

1992
Rules assistance for Telepaths
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Telepaths is a board game released in 1992 for 4–24 players, 60 minutes per game, and ages 9 and up. It was designed by Brian C. Larson and its main mechanics are Team-Based Game.
This game is much like the few years later published What Were You Thinking? The objective is for teammates to think of the same list of five words when viewing a common card (e.g. a picture of an apple). For each matching entry, the partners move forward on the game board. Some editions include peel-up erasing tablets, others a simple writing pad and the players are expected to provide pens or pencils.
Telepaths supports 4–24 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Telepaths is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Telepaths for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Telepaths has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Telepaths belongs to these categories: Word Game and Party Game. Its main mechanics are Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Telepaths are: Brian C. Larson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Telepaths as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.