Templar Queenie 2: The Secret Letters, The Tapestries & The Lamps
BGG rating
6.7

Expansion for Templar: The Secret Treasures

Templar Queenie 2: The Secret Letters, The Tapestries & The Lamps

2013

Rules assistance for Templar Queenie 2: The Secret Letters, The Tapestries & The Lamps

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 60 min
  • 10+
  • Complexity 3.0/5

Rules assistant for Templar Queenie 2: The Secret Letters, The Tapestries & The Lamps

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Answers come from the official rulebook, with the page to check.

Templar Queenie 2: The Secret Letters, The Tapestries & The Lamps is an expansion for Templar: The Secret Treasures released in 2013 for 2–5 players, 60 minutes per game, and ages 10 and up. It was designed by Jesús Torres Castro and its main mechanics are Area Movement.

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About the game

Templar Queenie 2: The Secret Letters, The Tapestries & The Lamps, a mini-expansion for Templar: The Secret Treasures, consists of three modules that can be used individually, together, or in combination with any other modules for the game. The Secret Letters: Each player has one secret letter tile that he can discard to replay a (valid) character that's already in his discard stack. If unused, the secret letter tile is worth 3 VP at game's end. The Tapestries: Each player has one tapestry tile that he can place in a room. When Remigius awards points in a room, anyone with a tapestry in the room scores twice as many points as normal, then all tapestries in the room are discarded. If unused, the tapestry tile is worth 3 VP at game's end. The Lamps: Each player has one lamp tile that he can place in a room. When Remigius or Severus ends movement in a room with a lamp, the lamp's owner scores 2 VP, then reclaims his lamp, which can be placed again on a future turn.

Mechanics

Publishers

  • Queen Games

Questions and answers

Templar Queenie 2: The Secret Letters, The Tapestries & The Lamps supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.