
- BGG rank
- BGG #3,770
- BGG rating
- 8.6
League of Dungeoneers
- 1–4 players
- 90–180 min
- Complexity 4.2/5
- 2022

2019
Rules assistance for Temple Antics
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Temple Antics is a board game released in 2019 for 1 player and 10–20 minutes per game. It was designed by Richard Perrin and its main mechanics are Dice Rolling.
Temple Antics is a solitaire 1-page PNP roll and write adventure. You are an adventurer stranded on a legendary cursed island. Starting from your parachute you have to work your way across the island. If you can recover the cursed idol from the temple and reach the plane before sun falls you will escape and lift the curse. Each turn you will move into a new tile, drawing the walls as you move. You'll also face an encounter that could help or hinder your progress. As the sun rises and sets the island will grow more deadly. If you run out of health or the sun sets (after 15 turns) you will die on the island. —description from the designer
Temple Antics supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Temple Antics is 10–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Temple Antics has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Temple Antics belongs to these categories: Print & Play, Dice, and Adventure. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Temple Antics are: Richard Perrin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Temple Antics as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.