
- BGG rank
- BGG #5,222
- BGG rating
- 6.6
Let's Catch the Lion!
- 2 players
- 15 min
- Complexity 1.7/5
- 2008

2015
Rules assistance for Ten
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Ten is a board game released in 2015 for 2 players, 15–20 minutes per game, and ages 8 and up. It was designed by Madoka Kitao and Steffen Mühlhäuser and its main mechanics are Tile Placement.
The number 10 is the focus of the game. To score ten, each player has a beautiful set of wooden tiles scoring values from 1 to 3. The players take alternate turns to place their tiles in the game field. The rows become longer and grow in all directions. Who will be the first player to create a series of personal tiles to score a total of 10? TEN is a simple, but strategic connection game when players must constantly keep an eye on the opponent’s row of tiles. Seeing the bigger picture, risk-taking and a little luck are needed to score 10. There are two versions of the rules, so players can test their luck a little more or less.
Ten supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Ten is 15–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ten for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ten has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ten belongs to these categories: Abstract Strategy. Its main mechanics are Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ten are: Madoka Kitao and Steffen Mühlhäuser. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ten as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.