
- BGG rating
- 6.0
Terre Pirates: Extension Capitaines
- 3–6 players
- 45 min

Rules assistance for Terre Pirates
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Terre Pirates is a board game released in 2017 for 3–6 players, 45 minutes per game, and ages 14 and up. It was designed by Mathieu Roussignol and its main mechanics are Hand Management.
Terre Pirates is set between the 17th and the 18th centuries, during the golden age of piracy. This era saw the birth of the most renowned captains, famous for their incredible feats. Here are gathered the pirates that made their marks on history: some were great fighters or great adventurers, others relied on cunning to reach their goals. Choose your captain and play with your very own deck of action cards to get the advantage. Manage your hand by drawing weapons, items, movement and cannon fire cards. The seas being full of dangers and opportunities, take advantage of the fair winds but beware of storms, the Royal Navy and the Kraken. What will be your strategy? Brutal, quick, opportunistic or crafty? Get the most treasures, and bring them back to the capital! In Terre Pirates, a card-driven game, each player embodies one of six famous pirates, such as Blackbeard, Anne Bonny and Bartholomew Roberts. Each pirate has his own deck of cards, leading to different strategies: while some are better at boarding ships, others are good navigators, or focus on stealing treasures from the others. On each turn, you will be able to play cards to move, fight or get treasures, and draw up to five cards from four different decks, depending on your current needs: navigation cards to move your ship, cannons to shoot your opponents, weapons to board ships, or items to get treasures. The first player to bring four treasures to the capital wins the game. —description from the publisher (translated)
Terre Pirates supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Terre Pirates is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Terre Pirates for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Terre Pirates has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Terre Pirates belongs to these categories: Pirates. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Terre Pirates are: Mathieu Roussignol. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Terre Pirates as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.