
- BGG rank
- BGG #1,824
- BGG rating
- 7.3
Draft & Write Records
- 1–6 players
- 30–60 min
- Complexity 2.2/5
- 2024

2025
Rules assistance for Test de Tijd
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Test de Tijd is a board game released in 2025 for 2–5 players, 10–30 minutes per game, and ages 10 and up. It was designed by Heije Wubs and its main mechanics are Connections and Chaining.
Test de Tijd ("Test of Time") is a Dutch history game developed specifically for educational purposes. Inspired by games like Timeline, Vroeger Later, and Anno Domini, research was conducted to explore how this game could be effectively used in education. In Test de Tijd, players can play in various setups using a 'flip & check' mechanism. They are tasked with placing historical events or people in the correct chronological order. After placing a card, they flip it to see whether it has been placed correctly. Players can construct a full timeline, sort cards by historical era, or group them based on key characteristics of a specific period. The game can also be used to spark classroom discussions on sensitive topics such as slavery, colonialism, and the ethics of warfare. The images were created by using AI. Though this is controversial, as a small publisher in a niche (educational games) we saw no other solution. The images were designed to create the impression that they are from Hollywood style movies. This way we want to attract the students to our game. Also consistency throughout the game was a major factor. —description from the designer
Test de Tijd supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Test de Tijd is 10–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Test de Tijd for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Test de Tijd has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Test de Tijd belongs to these categories: Card Game, Trivia, and Educational. Its main mechanics are Connections and Chaining. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Test de Tijd are: Heije Wubs. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Test de Tijd as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.