
- BGG rank
- BGG #1,828
- BGG rating
- 7.4
The 7th Continent: Classic Edition
- 1–4 players
- 5–1000 min
- Complexity 3.2/5
- 2019

Rules assistance for The 7th Citadel: The Unveilers
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The 7th Citadel: The Unveilers is an expansion for The 7th Citadel released in 2024 for 1–4 players, 5–1000 minutes per game, and ages 14 and up. It was designed by Bruno Sautter and Ludovic Roudy and its main mechanics are Hand Management, Grid Movement, and Modular Board.
Commonly called "Unveilers", these magic-seeking ladybugs are as big as a fist but reputedly harmless, and are well-known among arcanists, treasure seekers, and other intrepid adventurers. The Unveilers are attracted to magical emanations like flies to a rotting carcass. Spotting a cloud of these bugs is generally a good omen, but not everything that is imbued with magic is safe to dig up... During your journey, you will certainly (Exploration card / random event) come across these ladybugs. When you do, you will put one of their miniatures into play on the Terrain card that you put in play after encountering this event. The ladybugs will remain there until you have either interacted with them (we won't tell you more, you'll have to find out for yourself) OR until you have dug to see what magical thing attracted them to the area. Then you will remove the mini and find out if you chose well… or poorly. Will it be a powerful artifact? An arcane skeleton? A cursed object? A magical creature to fight or coax? All you have to do is dig to find out!
The 7th Citadel: The Unveilers supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The 7th Citadel: The Unveilers is 5–1000 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The 7th Citadel: The Unveilers for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The 7th Citadel: The Unveilers has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The 7th Citadel: The Unveilers belongs to these categories: Card Game, Exploration, and Adventure. Its main mechanics are Hand Management, Grid Movement, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The 7th Citadel: The Unveilers are: Bruno Sautter and Ludovic Roudy. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The 7th Citadel: The Unveilers as an expansion for The 7th Citadel. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The 7th Citadel to use it. Check that your edition of The 7th Citadel is compatible, as some expansions were revised between editions.